Friday 12 June 2015

Fighting System

After Creating the Character controller and setting up the animations the ease using the Logic brick system became encouraging and fun to use. So now that most of the modelling for the environment is done I've decided to create a simple fighting system. To get the feel for how ill do this i started by creating a 3 hit combo attack. If the player attacks each click will see the character strike. When timed close enough each attack will stream one from one another in a series of strikes.

This section of the characters Blueprint controls the attacking. The top chain sets information for the animation graph to use and if the player is attacking. The Next section controls how far through the combo the player is. The Final part controls the timing of the button presses so the second section knows weather to end the combo or to continue it.


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