Showing posts with label 3D Animation 2. Show all posts
Showing posts with label 3D Animation 2. Show all posts

Wednesday, 1 April 2015

Final Animation and reflection



After Completing the animation there are a few things i would change if given more time to refine. Specifically the end walk, it looks odd and rather awkward, it needs to be refined better as the timing of frames is a little out. Blinking, more subtle arm tweaks and some tweaks to the fingers too would also be added if time permitted.

In a more general over view of the method and process I used I think mostly it worked out. Decreasing the work load with the redesign of the obstacle course helped out a lot as i found myself running low on time due to personal events and other assessments. If i had left the work load as it originally was i wouldn't have finished in time. Over all visually the render looks good, it loops seamlessly and the animation has a level of appeal that make me want to watch it again and again.

Friday, 20 March 2015

Planning

While exploring ideas i looked over the scene we where provided i had to fix up a few things and while doing so i noticed it was created with the use of a few of the same models to make up the obstacle course and the end looks every similar to the beginning. This sparked the idea to make the whole scene loop. So I designed a new layout from the scene i had and modified it as show below so that scene would loop.

While decided how to make it loop i reduced the work load to 3 or 4 primary actions. Run, Swing on the Rope, Climbing and Falling on the See saw. This meant that i would have more time to refine the animation in the given time frame this will also still allowing for any unexpected problems that may a rise.