From First glance I thought the concept was of a Ships storage room, but from closer inspection i realised it was of some kind of shed probably in a snowy cold environment due to the presence of Logs and a Sled. I have decided to instead of following the concept 100% i'm going to go with my inissal thought of a Ships below deck storage area while still maintaining the old and worn feel of the scene. My reason to change the idea from the concept is because i feel there will be more room for expansion to creating a larger and more interesting environment with out much need to create more concept peices for the out doors.
Alot of the items in the contained in the image will fit perfectly for a Pirate Ship storage area so i have highlighted the items and created an Asset List from them plus others i thought should be in the level too.
Scene Assets/Props
High Priority
- Chest Variations x 3(Net Drapping with Rope, Open Full)
- Nets Variations x 3(Drapping, Bundled Up)
- Anckor
- Hand In Jar (Twiching)
- Rope Variations x 4 (Coiled Up, )
Mid Priority
- Cannons
- Lantures
- Barrels Variations
- Crates Variations
- Cages
- Table
- Chairs
- Stools
- Shelving (Wall Mounted)
- Cloth/Sails (Bundled Up, Drapped)
Low Priority
- Logs/Wood x3 (Bundled Together)
- Buckets
- Bags Variations x 3
- Pillows
- Cannons
- Coins
Structural
- Walls (With Port Window, No Window)
- Flooring Tiles (Wooden Planks, Grate)
- Roofing (Grating, Planks and Support Beams)
- Support Beams (Chains, Ropes,)
This can also lead to randomly generated rooms if ever implemented into a larger game environment.
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